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Forces of Darkness

Forces of Darkness

Forces of Darkness
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Dungeon Twister Forces of Darkness

What's left of the Arch-Mage's heart glows with an icy joy. Watching the weak adventurers fight in his crazy labyrinths is still fun, but he needs something new. He has now decided to teleport into the maze poor and innocent creatures unable to comprehend what's happening to them. His well-paid and hard-working Gnomes and Dwarves have built for him some specially designed dungeons for the convenience of his new friends: the Undead, the ones who will be thrown into the darkness until he is satisfied. Mummies, Ghouls, Vampires, Zombies, Undead Dragons, Specters … All of them are masters in the art of terrorizing and devouring humans. But now they have become the Arch-Mage's new toys…

Forces of Darkness is the third expansion for Dungeon Twister. Within it, you'll discover 7 new objects, 8 new rooms and 8 new characters allowing you to create armies of zombies, drink blood from your opponents or hide in shadows. Some of these are covered in dark squares that you will have to uncover and reveal while advancing towards your goal. To help you do this, this expansion provides with 30 new corridor tiles to allow you to design your own mazes in the darkened rooms. This addition is a new and original mechanism for Dungeon Twister.

All characters, objects and rooms are fully compatible with Dungeon Twister and its other expansions. By combining boxes, you can design your own scenarios, your own original teams to surprise your opponents, and develop new strategies.

You must own the Dungeon Twister basic set to play with this expansion.

Box Content
8 square rooms
30 corridor tiles
2 sets of tokens (one per player) each including 8 characters and 7 objects
2 sets of tokens (one per player) each including 4 secondary characters.
2 sets of 8 cardboard figurines and 16 plastic bases
2 starting lines
1 rulebook
5 neutral objects (white square tokens)
5 blood markers (square)
Several open and broken portcullis markers
Here's one of the characters you'll play in the game

The Mummy
Movement: 3

Combat: 4


A Mummy engaged in combat must play its +0 combat card if all of its adjacent opponents participating in the combat are carrying a torch. This is also true during group combat and when the mummy is wounded. A Mummy carrying a Fire Shield doesn't suffer this penalty. A Mummy can carry a torch (which he will hold away from himself, at the tip of his fingers!).

The Mummy can break portcullises the same way a warrior can.

The Mummy is an undead character.
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