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CONFLICT of HEROES: Awakening the Bear - Russia 1941-42

CONFLICT of HEROES: Awakening the Bear - Russia 1941-42

CONFLICT of HEROES: Awakening the Bear - Russia 1941-42
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CONFLICT of HEROES: Awakening the Bear - Russia 1941-42



Academy Games presents Conflict of Heroes, a new fast-paced tactical board game series designed by Uwe Eickert. The series follows the development of modern day squad and platoon level tactics starting with World War II through modern day Bosnia, Iraq, and Afghanistan. The first game in the series, Awakening the Bear! – Russia 1941-1942, takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies.

Conflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series was designed to create a tense and highly interactive game play experience. You must manage multiple command resources to move, attack, and take other actions with your units. This gives you great flexibility in executing your battle plans, but makes constant caution necessary as unit activations on either side can happen at any time.

Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system.

The included firefights, most of which you can play in about an hour, are designed to depict the pivotal points in a given battle. You can learn enough of the game to play the first scenario in 10 minutes thanks to the programmed instruction approach used in the full-color rulebook.

The game also features 3 to 4 multi-player firefights and optional rules for solitaire play.

Conflict of Heroes™ boardgames are squad level simulations of modern battles and tactics used by nations from World War II through modern day Iraq and Afghanistan. The Conflict of Heroes series merges the elegance of streamlined Eurogame rules with deep strategic wargames. The game is easy to learn and the gameplay action is fast and furious! Perfect for military history fans, video game players, and players of all ages.
Fun: Quick paced simultaneous play allows all players to interact with no waiting.
Fast: Scenarios vary in length from only 1/2 hour to 2 hours.
Easy: Teach a new player how to play in under 5 minutes!
Historically Accurate: Learn the unique tactics and logistics used by each historical faction.
Multi-player: Firefights for 2 - 4 players, ages 10 and up.
Challenging: Realistic military tactics are required to win.
Simple: Not many rules. The system is taught in small programed sections.
Consistent: Each game in the series uses the same base rule system.
BIG: The high quality maps & counters are BIG and easy to read. The counters are 1” square!

Awakening the Bear! - Russia 1941-42
Modern day tactics used by most of today’s advanced armies find their roots in WWII doctrine. These tactics evolved throughout conflicts and wars that followed such as Korea, Vietnam, Africa, Bosnia, Afghanistan, and Iraq. The Conflict of Heroes series follows these evolutions by featuring a fast and fluid system that is easy to learn, but realistic for every unique time period portrayed. CoH offers you and your opponents a wealth of options to learn and explore the combined arms tactics needed to win each engagement. It offers just the right level of abstraction so more time can be spent fighting the opponent and exploring unique new techniques rather than fighting the rules.

Designed by Uwe Eickert. Made in the U.S.A.

"This game raises the bar for production and gameplay for all wargames to follow". - R. Glanzer.

"The CoH system encourages realistic combined weapons interaction to accurately portray battlefield usage." - B. Ferreira

"After demoing the game with my 10 year old son (who picked up the rules for this game right away—much more quickly than he did Tide of Iron or CC:E), I asked him if he liked it. He smiled and nodded. “Me too,” I said". - M. King

Great game—clever & unique mechanics that keeps the game a 100% interactive and always moving! - S. Sallot

"COH is what I have been looking for in a "lite" WWII wargame. It is easy to teach and plays very smoothly" - P. Bogdasarian

"Every second of the game is tense and you are constantly thinking, reacting, formulating new plans, etc. Even euro players should take a look at this." - T. Hancock

"Finally a wargame that computer gamers and Eurogamers love to play!" - J. Mann


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