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Pathfinder #25: The Bastards of Erebus (Council of Thieves 1 of 6)

Pathfinder #25: The Bastards of Erebus (Council of Thieves 1 of 6)

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Pathfinder #25: The Bastards of Erebus (Council of Thieves 1 of 6)
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Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6)


Chapter 1: "The Bastards of Erebus"
by Sean K Reynolds

The Council of Thieves Adventure Path starts with a bang in the crumbling metropolis of Westcrown, former capital of Cheliax, a once-proud empire now reduced to political infighting and ruled by a revolutionary aristocracy in league with the vilest devils of Hell. Decadent nobles and desperate rebels face off against a backdrop of crumbling buildings and badly eroded stability. When a gang of devil-blooded bandits called the Bastards of Erebus threaten Westcrown’s delicate status quo, the heroes must face sinister beasts of shadow, relentless armored Hellknights, and whispered rumors of a return to power of the city’s legendary criminal guild. What mysterious force is pulling the strings of the shadowy Council of Thieves, and what do its machinations mean for the heroes and all of Cheliax itself?

A Pathfinder Roleplaying Game adventure for levels 1–4.

This Pathfinder Adventure Path volume also includes a gazetteer of the city of Westcrown, whose glory fades by the day and where treachery breeds in every darkened alleyway. Detailed secrets of the mysterious Hellknights are at last revealed, with tips on how to join or how to fight against them. The Pathfinder Bestiary provides a half-dozen new monsters suitable for use with the campaign, and a new story arc of Pathfinder Journal fiction gives life to the settings and peoples of the Council of Thieves Adventure Path.

The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. This is it: the first chance to get involved in a Pathfinder campaign using the newest Pathfinder RPG rules innovations! Don’t get left behind in the next great step forward for tabletop roleplaying games!

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
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