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Pathfinder #26: The Sixfold Trial (Council of Thieves 2 of 6)

Pathfinder #26: The Sixfold Trial (Council of Thieves 2 of 6)

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Pathfinder #26: The Sixfold Trial (Council of Thieves 2 of 6)
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Pathfinder #26: The Sixfold Trial (Council of Thieves 2 of 6)


Chapter 2: "The Sixfold Trial"
by Richard Pett

Mysterious shadow beasts haunt the crumbling city of Westcrown, where 100 years ago devil-worshiping cultists wrested control of the empire from the hands of an effete aristocracy. Fresh from their earliest victories against the diabolical gang known as the Bastards of Erebus, the heroes must infiltrate the manor of a local lord and patron of the arts. To do this, they must join the cast of a controversial new play so that they might search the noble's home during an after-production party. The play, The Six Trials of Lazarod, has never been successfully performed to completion without the deaths of the actors. And guess who just got cast in the lead roles?

A Pathfinder Roleplaying Game adventure for levels 5–6. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

This volume of the Pathfinder Adventure Path also includes an extensive excerpt of The Six Trials of Lazarod with extensive notes on the lines, combats, and traps the characters must endure to successfully complete the play by noted thespian and fan-favorite game author Nicolas Logue. Sean K Reynolds continues his series of articles exploring the deities of Golarion, this time focused on the warrior-goddess Iomedae, and the Pathfinder Bestiary provides a half-dozen new creatures from the dark shadows of the Council of Thieves Adventure Path. Best-selling fantasy author Dave Gross continues the popular Pathfinder Journal fiction series.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
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