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Council/Thieves: What Lies In Dust ( Council Of Thieves 3 of 6)

Council/Thieves: What Lies In Dust ( Council Of Thieves 3 of 6)

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Council/Thieves: What Lies In Dust ( Council Of Thieves 3 of 6)
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Council/Thieves: What Lies In Dust


Chapter 3: "What Lies in Dust"
by Michael Kortes

The boldest explorers and adventurers in the world belong to the legendary Pathfinder Society, a brethren that seeks to chart the secret history of the world by exploring its forgotten corners and crumbling reliquaries. The Pathfinder Lodge in the city of Westcrown has lain dormant for a century since revolution thrust the Empire of Cheliax into the hands of a new devil-worshipping aristocracy. The lodges is sealed with magical locks and wards to protect the secrets within, and one such secret holds the key to defeating the shadow creatures infesting Westcrown. Facing magical guardians, devious traps, and the vampiric minions of their umbral enemies, the heroes must explore the sealed Pathfinder Lodge and learn the forgotten secrets of the Pathfinder Society!

A Pathfinder Roleplaying Game adventure for levels 7–8. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

This volume of the Pathfinder Adventure Path also includes an overview of the lost treasures and whispered lore of the Pathfinder Society as well as a history and guide to the Hellknights of Cheliax, setting of the Council of Thieves Adventure Path. All this plus the third installment of best-selling author Dave Gross' Pathfinder Journal make Pathfinder Adventure Path #27 a critical inclusion in any fantasy RPG collection.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
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