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PF28: Council/Thieves: The Infernal Syndrome (Council of Thieves 4 of 6)

PF28: Council/Thieves: The Infernal Syndrome (Council of Thieves 4 of 6)

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PF28: Council/Thieves: The Infernal Syndrome (Council of Thieves 4 of 6)
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Council/Thieves: The Infernal Syndrome (Council of Thieves 4 of 6)


Chapter 4: "The Infernal Syndrome"
by Clinton Boomer

When a decadent noble mansion in the crumbling former capital city of Westcrown erupts into an enormous pillar of fire, the heroes of the Council of Thieves Adventure Path must explore the exposed chambers of the ruined estate to piece together the nefarious plot that has released a powerful devil into the treacherous foundation dungeons. Can they weaken the diabolical fiend enough to have a chance to defeat it, or will the heroes finally fall to the insidious plots of the Council of Thieves?

A Pathfinder Roleplaying Game adventure for levels 9–10. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

This volume of the Pathfinder Adventure Path also includes an article about devil possession, including rules for devils that possess people, animals, objects, and dead bodies, as well as rules for characters that invite devils to possess them in order to tap their diabolical power. F. Wesley Schneider's series on the Hellknights of the Infernal Empire of Cheliax continues with a look at the imposing keeps of the knightly order, while new monsters and the fourth installment of best-selling author Dave Gross' Pathfinder Journal round out the latest Pathfinder Adventure Path installment!

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
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