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Council/Thieves: Mother of Flies (Council Of Thieves 5 of 6)

Council/Thieves: Mother of Flies (Council Of Thieves 5 of 6)

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Council/Thieves: Mother of Flies (Council Of Thieves 5 of 6)
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Council/Thieves: Mother of Flies (Council Of Thieves 5 of 6)


Chapter 5: "Mother of Flies"
by Greg A. Vaughan

After narrowly averting a city-wide disaster and thwarting the plans of the Council of Thieves, the heroes must consult a legendary hag—the Mother of Flies—who knows the many secrets of the thieves guild at the center of so many problems in the city of Westcrown. With the crone's unsettling advice, the heroes can infiltrate the trap-ridden headquarters of the Council of Thieves, defeat the vampiric force within it, and lift the curse of the shadowy menace from the beleaguered city.

A Pathfinder Roleplaying Game adventure for levels 11–12. The Council of Thieves Adventure Path is the first to take full advantage of the new Pathfinder Roleplaying Game rules, and works with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

This volume of the Pathfinder Adventure Path also includes "The Ecology of the Thieves Guild," a comprehensive guide on how thieves guilds work and how to use them effectively in a campaign, including two sample thieves guilds from Korvosa and Port Peril. Sean K Reynolds continues his tour of the Gods of Golarion with a look at Asmodeus, chief devil of the infernal setting of the Council of Thieves Adventure Path, and the Pathfinder Bestiary provides a half-dozen new monsters to terrorize your campaign. Best-selling author Dave Gross' Pathfinder Journal fiction rounds out this exciting volume of the best-selling monthly product in tabletop gaming!

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
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